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Fan-made map guides will arrive eventually, but for now, Ubisoft will be the sole keeper of the secrets. To encourage you to explore the whole of it, Paris Stories, treasure, and a variety of oddities will only be revealed when your character moves inside of the areas where they lie. Ubisoft also suggests that this map – Paris – is larger than all of the land mass in Black Flag. For some that just means you can run through a window, down a hallway, and through another window, but still – they’re open. Ubisoft suggests that 1 out of every 4 buildings on this one, single map are open. While this Paris is not 100% exactly the same as it was on the Eve of the French Revolution in 1789, it’s very close. It’s not just Notre Dame that’s reproduced to lifelike proportions, it’s the entire city of Paris.
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One Ubisoft developer (I can’t remember which) gave a gasp when I held RT and pressed X – that initiates the Wall Eject, an extremely unforgiving sort of move, especially when there’s no safe place to land. I climbed the side of Notre Dame – which, Ubisoft will have you know, is reproduced to scale 1:1 – and moved to the front facade. One fabulous example of the fabulous fashions in which you can die during building-scaling is the Wall Eject. Jumping down includes more risk – no longer are you so restricted by the Leap of Faith.Īgain – you can die. Your skills in scaling buildings have been modified and enhanced in Unity, now with new Free-Run Up and Free-Run Down to run up a building, run diagonally upward along the side of a building, or begin climbing and jumping upward. You’ll also have the option to use a variety of bludgeoning weapons like warhammers and the spiked mace. Parry, dodge, roll, and create a style that’ll defeat your opponent with skill, not just force. You’re crossing swords with your opponent, not just cutting, getting cut, and cutting again. Unity escapes the 3rd-person legacy of Hack And Slash. You’re an assassin, after all, you’re supposed to assassinate. Attack, parry, dodge, roll, toss a smoke bomb, escape. Non-stealth fighting has been given a far more realistic boost than in previous generations. A stab through the heart kills you – surprise! You’re encouraged to fight when you have no choice, but doing so is deadly. This game aims at stealth – far more than Black Flag, anyway. Every once in a while we’d be tapped on the shoulder, asked to come play a multiplayer mission set up with a set of 2 or 4 Xbox One units together – otherwise it was unhindered straight gameplay for an extended period of time. Given hours to play the game, I made an effort to explore before I started stabbing away at missions.